I also think that it was Mike Cohen who once visited me at home when I had the most terrible 16-year-old first ever hangover. Game always remain interesting game for the last two decays. It help you to make your mind more stronger and healthy. https://www.solutionhow.com/en-us/education/how-to-play-scrabble/na
By coincidence I wrote the Spectrum and CBM-64 version of Johnny Reb 2 back in 1985 for Lothlorien. I also created Dark Empire which was my own take on Empire in 1987.
I sometimes wonder what happened to the Lothlorien chaps. Mike Cohen, Roger Lees and Geoff Street. I suppose I was very young then, so they are likely to be very old now.
I think it was Mike Cohen who once visited me at home when I had the most terrible 16-year-old first ever hangover.... But he did manage to explain a strategy for bypassing obstacles and also how to run the interrupt mode on the Z80 which used the address bus for the LSB. (I had given up on that, not considering the possibility of just sacrificing a block of memory so that it didn't matter where the jump was to)
It was an interesting time. I’d founded Choice Software in 1984 with two friends and in 1985 did an original game there for Lothlorien/Mastertronic. That was the Battle of the Bulge game. Choice and I fell apart in mid 1986 and Icon Design ( the fusion of Lothlorien and the Chucky Egg people) offered me a job and I moved to Manchester in January 1987 and started there. During 1986-1987 I created Dark Empire, an Empire clone which got published in 1987.
I think I wrote JR in 1983. By 1985 I was at University and had found other interests. (partly because the keyboard cables on my Spectrum were cracked). I was working on an all-machine-code game around then, but it never went anywhere. I did a few loading screens for Lothlorien after JR, and packaged Confrontation for the Spectrum 128. But that was it.
Now I code for fun, not profit. (I am one of the developers of LinuxCNC)
I was once credited with inventing the computer wargame. I didn't believe it at the time, and now have proof that I was correct to not believe it. :-)
(The game in question was Johnny Reb on the Spectrum in about 1984)
Though I did almost invent object oriented programming :-)
Every computer piece had a string attribute associates with it. That defined its current "tactic" and was basically an expression using one or more user-defined functions that could be interpreted (EVAL()) as-required and returned the target square of that piece. This meant that the computer controlled pieces could occasionally shift their tactics, too.
Thanks for the interview Ned. Walter seemed to be keeping his cards close to his chest as far as revealing his thought process. Perhaps some of that code ended up being used in military applications.
those were the days. Games of the past are more easy to play and straightforward.
However, we will need to consider the reality of life and we need to work and pay for bills
https://www.impactbest.com/payroll-outsourcing-services
I also think that it was Mike Cohen who once visited me at home when I had the most terrible 16-year-old first ever hangover. Game always remain interesting game for the last two decays. It help you to make your mind more stronger and healthy. https://www.solutionhow.com/en-us/education/how-to-play-scrabble/na
My addiction to the MS-DOS version kept me upgrading my VMWare Fusion for years! First discovered it in about 1982 on a DECUS tape.
By coincidence I wrote the Spectrum and CBM-64 version of Johnny Reb 2 back in 1985 for Lothlorien. I also created Dark Empire which was my own take on Empire in 1987.
Well isn't that wierd?
I sometimes wonder what happened to the Lothlorien chaps. Mike Cohen, Roger Lees and Geoff Street. I suppose I was very young then, so they are likely to be very old now.
I think it was Mike Cohen who once visited me at home when I had the most terrible 16-year-old first ever hangover.... But he did manage to explain a strategy for bypassing obstacles and also how to run the interrupt mode on the Z80 which used the address bus for the LSB. (I had given up on that, not considering the possibility of just sacrificing a block of memory so that it didn't matter where the jump was to)
It was an interesting time. I’d founded Choice Software in 1984 with two friends and in 1985 did an original game there for Lothlorien/Mastertronic. That was the Battle of the Bulge game. Choice and I fell apart in mid 1986 and Icon Design ( the fusion of Lothlorien and the Chucky Egg people) offered me a job and I moved to Manchester in January 1987 and started there. During 1986-1987 I created Dark Empire, an Empire clone which got published in 1987.
I think I wrote JR in 1983. By 1985 I was at University and had found other interests. (partly because the keyboard cables on my Spectrum were cracked). I was working on an all-machine-code game around then, but it never went anywhere. I did a few loading screens for Lothlorien after JR, and packaged Confrontation for the Spectrum 128. But that was it.
Now I code for fun, not profit. (I am one of the developers of LinuxCNC)
I don't think I've seen a better computer wargame than the original empire
I was once credited with inventing the computer wargame. I didn't believe it at the time, and now have proof that I was correct to not believe it. :-)
(The game in question was Johnny Reb on the Spectrum in about 1984)
Though I did almost invent object oriented programming :-)
Every computer piece had a string attribute associates with it. That defined its current "tactic" and was basically an expression using one or more user-defined functions that could be interpreted (EVAL()) as-required and returned the target square of that piece. This meant that the computer controlled pieces could occasionally shift their tactics, too.
Thanks for the interview Ned. Walter seemed to be keeping his cards close to his chest as far as revealing his thought process. Perhaps some of that code ended up being used in military applications.
great game! still play it. thanks Walter!
empire! loved this game. still play it. thanks Walter!